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HAPPY POSSUM CLUB
Exclusive NFT Collection
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Welcome To The Club!
The Happy Possum Club is a collection of 500 unique Happy Possum NFTs— unique digital collectibles living on the Ethereum blockchain. Your Happy Possum doubles as your Club Membership Card, and grants access to members-only benefits. Future areas and perks can be unlocked by the community through roadmap activation!
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Happy Possums aren't just cute, highly collectible NFT's... there's tons of benefits simply just for owning one!
- INVITES TO CLUB-ONLY LIVESTREAMS & EVENTS!
- ACCESS TO PRIVATE HAPPY POSSUM CLUB DISCORD SERVER!
- COLLECT HAPPY POSSUMS AND
BATTLE YOUR FRIENDS!
- MORE COMING SOON... WE'RE JUST GETTING STARTED!
When you buy a Happy Possum, you’re not simply buying an avatar or a provably-rare piece of art. You are gaining membership access to a club whose benefits and offerings will increase over time. Your Happy Possum can serve as your digital identity, and open digital doors for you.
What's The Big Deal With Happy Possums?
How Do I Join The Happy Possum Club?
01) Visit OpenSea.io/collection/HappyPossumClub and choose your very own Happy Possum. Once purchased, the NFT will automatically transfer to the wallet you have connected on OpenSea.

02) Message me and let everyone know you've joined the club!

That's it! 
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Fair Distribution

Buying a Happy Possum costs between 0.01 ETH - 0.08 ETH, depending on rarity. There are a combination of 480 COMMON and UNCOMMON possums, 8 RARE possums, 7 EPIC possums, and 5 LEGENDARY possums. Happy Possums may not be reserved and are sold on a first come, first serve basis.

Note: Twenty possums are being withheld from the sale. These will be used for giveaways, puzzle rewards—and for the creators' HPC memberships.

Battle Other Members Of The Happy Possum Club
And Win Prizes!
How Do I Play?
Each Happy Possum is unique and has individual character attributes that affect their chance of survival!
ATTACK - The amount of damage added for a successful hit.
DEFENSE - The amount of damage subtracted from a successful hit.
LIFE - The amount of damage a Happy Possum can withstand before being defeated.
All you need is a Happy Possum and a 20-Sided Die!
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Battle Royal rolls take place online. https://rolldicewithfriends.com/rooms/happypossumclub
Phase One (Initiative) - Each player rolls a 20-Sided Die. The highest roll takes initiative and goes first. The next highest roll goes second, and the next highest roll third, and so on. Any number of players can join in!

Phase Two (Attack & Defense) - The player with initiative chooses another player to attack and rolls a 20-sided die. The defending player also rolls a 20-sided die. The highest roll wins the skirmish.

Phase Three (Resolving Combat Damage) - If the attacking player won the skirmish, damage is distributed to the defending player equal to the attacking player's ATTACK attribute, minus the number corresponding to the defending player's DEFENSE attribute, and is subtracted from the defending player's LIFE total. If the attacking player rolled a 20, the initial damage distributed based on the attacking player's ATTACK attribute to the defending player is DOUBLED. If the defending player won the skirmish, the attack is parried and no damage is distributed to either player this turn. If both the attacking and defending players roll the same number, they must both roll again. When a player's LIFE total becomes 0, that player is removed from the game.

Phase Four (Next Player's Turn) - The player with the next highest initiative roll chooses a player to attack. Repeat Phase 2, Phase 3, and Phase 4 until only one player remains. That player becomes the winner of the event.
Example Game:
Player One - Attack (3), Defense (1), Life (10)
Player Two - Attack (3), Defense (1), Life (10)

Player One and Player Two both roll 1d20 for initiative to determine who attacks first. Player One rolls an 11. Player Two rolls a 14. This means Player Two chooses an opponent and attacks first. 

Player Two attacks Player One and rolls a 7. Player One attempts to block the attack, rolling a 4. Player One was unable to block Player Two's attack and now must take damage. Player Two's ATTACK attribute is a 3, so it would deal 3 damage to Player One, but Player One has a DEFENSE attribute of 1, so it blocks 1 point of that damage and Player One receives 2 damage from Player Two. Player One's LIFE total is now 8 and Player Two's LIFE total is still at 10.

Player One attacks Player Two and rolls a 12. Player Two attempts to block the attack, rolling a 15. Player Two blocked the attack completely! No damage is distributed.

Player Two attacks Player One and rolls a 20. Player One attempts to block the attack, rolling an 18. Player One was unable to block Player Two's attack and now must take damage, but because Player Two rolled a 20, that damage is doubled. Player Two's ATTACK attribute is a 3, so the damage distributed is 6. Player One has a DEFENSE attribute of 1, so it blocks 1 point of that damage and Player One receives 5 damage from Player Two. Player One's LIFE total is now 3 and Player Two's LIFE total is still at 10.

Player One attacks Player Two and rolls a 19. Player Two attempts to block the attack, rolling a 19 also. They must both roll again.

Player One attacks Player Two and rolls a 7. Player Two attempts to block the attack, rolling a 2. Player Two was unable to block Player One's attack and now must take damage. Player One's ATTACK attribute is a 3, so the damage distributed is 3. Player Two has a DEFENSE attribute of 1, so it blocks 1 point of that damage and Player Two receives 2 damage from Player One. Player One's LIFE total is still 3 and Player Two's LIFE total is now 8.

Player Two attacks Player One and rolls a 17. Player One attempts to block the attack, rolling an 11. Player One was unable to block Player Two's attack and now must take damage. Player Two's ATTACK attribute is a 3, so it would deal 3 damage to Player One, but Player One has a DEFENSE attribute of 1, so it blocks 1 point of that damage and Player One receives 2 damage from Player Two. Player One's LIFE total is now 1 and Player Two's LIFE total is still at 8.

Player One attacks Player Two and rolls a 14. Player Two attempts to block the attack, rolling a 16. Player Two blocked the attack completely! No damage is distributed.

Player Two attacks Player One and rolls a 6
. Player One attempts to block the attack, rolling a 1. Player One was unable to block Player Two's attack and now must take damage. Player Two's ATTACK attribute is a 3, so it would deal 3 damage to Player One, but Player One has a DEFENSE attribute of 1, so it blocks 1 point of that damage and Player One receives 2 damage from Player Two. Player One's LIFE total is now 0 and Player Two's LIFE total is still at 8.

Player One has been defeated and Player Two has won the game.
It's Total Possum Vs Possum Carnage!
Join in on Club-Only Battle Royals and win EPIC Prizes!
We host an event every month where you can bring your Happy Possum and participate in tournament-style battles to win NFT's, t-shirts, comics, trading cards, art prints, gift cards, and more!
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